Clinical skills labs exist in many Universities and University Hospitals, having a high maintenance cost and doesn’t always offer to the medical and nursing students a fully immersive experience. In recent years there is an expansion of ICT in healthcare education, and a number of online resources in the form of Reusable Learning Objects (RLOs), Virtual Patients (VPs) and other on-screen computer or mobile simulation tools have been created with positive acceptance by the students. However, current efforts luck to provide a cost effective and immersive clinical skills learning experience. Furthermore, Virtual Reality (VR) exists for many years, but it is only lately that the new generation smartphones make VR accessible to a wider audience. There are a few examples of VR resources for healthcare education, and some studies showed promising results. While simulation based training is identified as a valid teaching/learning strategy, little evidence exists for the design and use of virtual reality reusable e-resources in healthcare education. To this extent, there is no development framework for the creation for virtual reality reusable e-resources utilising stakeholder participation. Thus, CoViRR strategic partnership will co-create virtual reality reusable e-resources promoting innovative practices in digital era, by supporting current curricula and fostering open education.

CoViRR ERASMUS+ strategic partnership aims to co-create new pedagogical approaches and in particular virtual reality reusable e-resources for European Medical and Nursing schools. The CoViRR will use participatory design to engage stakeholders (students, healthcare workforce staff, lecturers, clinicians, etc.) in order to co-create low cost, but effective virtual reality reusable e-resources and release them as Open Education Resources. Through CoViRR effective use of digital technologies and open education will be incorporated into Healthcare curricula. This will enable students to increase their clinical skills from offering both immersive and flexible learning.

CoViRR expects that students will adopt this new digital pedagogy and improve their clinical skills and competences through immersive learning, while the teaching staff will enhance their e-learning tool co-creation competences and make use of co-creation best practices and recommendation for use. It is also expected increased cooperation between the partners. Thus CoViRR in the long term expect to influence the development of medical and nursing curricula with this digital innovation, foster the quality of the future healthcare workforce and further improve international competitiveness of the partners’ healthcare curricula.

CoViRR Target Users

Healthcare Students
Enable them to respond in practice in multiple situations in different contexts through immersive resources to as close as possible to reality to enhance their clinical skills.

Healthcare Teachers/Content Creators/Policy makers.
Introduce new pedagogies and innovative technologies and a toolkit to use best practices.

Healthcare workforce
Specialised training in real life situations as part of CPD

Learning Technologists
Provide established co-creation methodologies for immersive experience through VR reusable e-resources, for high quality resources.