Another successful Re-usable learning objective has been completed in the form of a 360-degree video scenario mobile VR application for the understanding of surgical excision of skin lesions.
The CoViRR team created and published a short paper describing the resource in the IEEE International Conference on Biomedical and Health Informatics (BHI'19).
The concluding summary of the paper reads:
‘VR applications can produce innovative experiences when used for improving the understanding of students in the healthcare field. In this short paper, we proposed the development of a VR educational application in the surgical excision of a skin lesion. The proposed methodology is based on a re-usable learning objective paradigm that encourages learning, confidence, and competence about digital learning, while providing fora safe and completely controlled environment and allowing for multiple repeatability. The latter feature i.e. that of repeatability, is of paramount importance, especially in severe and life-threatening cases as it is critical as postgraduate medical students generally have no opportunities for exposure to critical clinical cases/scenarios.’