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Another successful Re-usable learning objective has been completed in the form of a 360-degree video scenario mobile VR application for the understanding of surgical excision of skin lesions.

The CoViRR team created and published a short paper describing the resource in the IEEE International Conference on Biomedical and Health Informatics (BHI'19).

The concluding summary of the paper reads:

‘VR applications can produce innovative experiences when used  for  improving  the  understanding  of  students  in  the healthcare  field. In   this   short   paper,   we   proposed   the development  of  a  VR  educational  application in the  surgical excision of a skin lesion. The proposed methodology is based on  a  re-usable  learning  objective  paradigm  that encourages learning,  confidence, and  competence about digital  learning, while   providing   fora   safe   and   completely   controlled environment and allowing for multiple repeatability. The latter feature  i.e.  that  of  repeatability, is  of  paramount importance, especially in severe  and  life-threatening  cases as it is critical as postgraduate medical    students generally have no opportunities for exposure to critical clinical cases/scenarios.’

Take a look HERE