Paper 1:

Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs)

Authors

Fotos Frangoudes, Eirini C Schiza, Kleanthis C Neokleous, Constantinos S Pattichis

Publication date

2021/9/22

Conference

International Conference on Interactive Collaborative Learning

Pages

1073-1084

Publisher

Springer, Cham

Description

Medical education has become more challenging, with a lack of resources and clinical environments where students can prepare for their clinical practice. New technologies are being used to fill this gap in education, with 360 videos providing a viable and effective solution. However, the creation of such resources has not been well documented, which forces educators to face the same setbacks during this development process. This paper presents technical guidelines for the creation of a Virtual Reality (VR) application using 360 videos with medical content for an undergraduate-level course. The guidelines are presented through the various decisions that were taken during the development process of the application, providing the rationale behind each one and their necessity. The guidelines validate the effective design of a technologically enhanced learning tool as an addition to the existing methods used in …

Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs)

 

 

Paper 2:

Co-creation of Virtual Reality Re-Usable Learning objectives for 360° video scenarios for the surgical excision of skin lesion

Authors

Kleanthis Neokleous, Evangelia Gkougkoudi, Marios Hatziaros, Eirini Schiza, Maria Matsangidou, Marios Avramides, Stathis Konstantinidis, Panagiotis Bamidis, Constantinos Pattichis

Publication date

2019/5/19

Description

This short paper describes an educational scenario using a 360° video for the surgical excision of a skin lesion. This scenario, developed in the context of the CoViRR Erasmus+ project, offering new insights for the digital integration in learning and teaching.

Co-creation of Virtual Reality Re-Usable Learning objectives for 360° video scenarios for the surgical excision of skin lesion

 

 

Paper 3:

Co-creation of Virtual Reality Re-usable Learning objectives of 360° video scenarios for a Clinical Skills course

Authors

Eirini C Schiza, Marios Hadjiaros, Maria Matsangidou, Fotos Frangoudes, Kleanthis Neocleous, Evangelia Gkougkoudi, Stathis Konstantinidis, Constantinos S Pattichis

Publication date

2020/6/16

Conference

2020 IEEE 20th Mediterranean Electrotechnical Conference (MELECON)

Pages

364-367

Publisher

IEEE

Description

This paper presents a new approach for teaching the clinical skills course by exploiting the potential of a Virtual Reality application utilizing 360° videos with medical content for an undergraduate level course. We discuss the methodology prospects and identify the potential role of Virtual Reality reusable e-resources into learning and practicing clinical skills and the concept of embedding these processes to a real assess-educate-assess cycle that uses digital tools to optimize outcome. Scenarios, were developed in the context of the CoViRR Erasmus+ project, offering new insights for the digital integration in learning and teaching. The initial results of our analysis validated the effective design of a technologically enhanced learning tool as an addition to the existing methods used in medical education. Future work should integrate the application into the classroom and evaluate its effectiveness with real end-users.

Co-creation of Virtual Reality Re-usable Learning objectives of 360° video scenarios for a Clinical Skills course

 

 

Paper 4:

The future of immersive technology in global surgery education

Authors

Matthew Pears, Stathis Konstantinidis

Publication date

2021/7/1

Journal

Indian Journal of Surgery

Pages

1-5

Publisher

Springer India

Description

The second wave of immersive reality technology is required that enhances and exploits current applications, empirical evidence, and worldwide interest. If this is successful, low- and middle-income countries will have improved access, less costs and reduced practical limitations. Affordability, availability, accessibility, and appropriateness are determinates, and help from several innovative areas can achieve these targets. Artificial intelligence will allow autonomous support of trainees to accelerate their skills when interacting on mobile applications, as deep learning algorithms will generate models that identify data and patterns within them and provide feedback much like a human educator. Future immersive content needs to be high quality, tailored to the learners’ needs and created with minimal time and expenses. The co-creation process involves the integration of learners into the entire development process …

The future of immersive technology in global surgery education

 

 

Paper 5:

Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework

Authors

Matthew Pears, James Henderson, Stathis Konstantinidis

Publication date

2021/9/22

Conference

International Conference on Interactive Collaborative Learning

Pages

1096-1105

Publisher

Springer, Cham

Description

The efficacy of home visiting of adolescent who are at risk of self-harm has a great dependency on the communication between the patient and the healthcare professional. Face-to-face encounters with health care professional and patients have heightened importance to counteract negative COVID-19 related social isolation effect. One alternative to simulated learning is to use video sequences to recreate a variety of communication-based scenarios that may be encountered. The aim was to repurpose a web-based Reusable Learning Object (RLO) into an interactive 360 environment. This provides an immersive and interactive sense of interactivity with an adolescent. The usability of the immersive resource evaluated with 24 medical students from several institutions around the European Union. The ASPIRE framework was adapted for conversion of the initial material as the steps are flexible enough to adapt to the …

Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework

 

 

Paper 6:

 

Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem

Authors

Panagiotis E Antoniou, Stathis Th Konstantinidis, Panagiotis D Bamidis

Publication date

2021/5/17

Conference

2021 7th International Conference of the Immersive Learning Research Network (iLRN)

Pages

1-3

Publisher

IEEE

Description

Virtual Reality (VR), blanket term used for all the reality-virtuality spectrum, is exploding in proliferation, especially in healthcare. The core challenge of this explosion is the timely and cost-effective provision of bespoke content. Co-creative approaches can facilitate this endeavour by making the educators active participants in the development process reducing development overheads and democratizing healthcare digital content creation. This panel session aims at health educators, VR technologists, developers, and technology enthusiasts. It will present, and actively engage its audience with co-creative methods and approaches, providing them with the gateway experience that could become useful for introducing such methods in their institutions and workflows. The panellists are cross-disciplined educational technologists/medical educators with extensive experience in the field of technology enhanced learning …

Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem

 

 

Conference Sessions:

MEI 2021 Medical Education Informatics

Theme: 360°/VR Resources

Chairs: Panagiotis Antoniou, Eirini Schiza

Recording Here

Agenda:

  • Co-creation of Virtual Reality reusable e-resources for European Healthcare Education – CoViRR

Stathis Th. Konstantinidis, Heather Wharrad, Panagiotis D. Bamidis, Constantinos S. Pattichis

- Technical facilitation of XR resources co-creation; A Visual editor for authoring virtual environments in XR

P.E. Antoniou, P. David, L. Ioannidis, E. Sidiropoulos, P.D. Bamidis

  • 360ViSi – An internationally focused cross sector alliance in European Health education training using 360° video simulation technology

Taylor M., Sapargaliyev D., Wharrad H., Whittingham K

  • Virtual Reality Applications in Neurological Diseases

Eirini Schiza, Maria Matsangidou, Kleanthis Neokleous, Constantinos S. Pattichis

- Participatory workshops of XR resources for healthcare education; Observations from the field

P.E. Antoniou, A. Varella, M. Nikolaidou, S. Lachanoudi, A. Athanasiou, P.D. Bamidis

 

MEI 2021 Medical Education Informatics

Theme: Co-Design VR Workshop

Co-design workshop of Virtual Reality Reusable Resources

Michael Taylor, Panagiotis Antoniou, Eirini Schiza

Recording Here

 

MEI 2021 Medical Education Informatics

Theme: 360° Workshop (CoViRR)

Developing a 360°/Virtual Reality resource: A practical hands-on workshop

James Henderson, Fotos Frangoudes, Giorgos Ntakakis

 

MEI 2021 Medical Education Informatics

Theme: 360°/VR Showcase

Virtual Reality Reusable e-Resources

Matthew Pears, Stathis Th. Konstantinidis, P.E. Antoniou, Panagiotis Bamidis, Fotos Frangoudes, Kleanthis Neokleous, Gerge Ntakakis, Eirini Schiza, D. Bamidis, Constantinos S. Pattichis

 

MEI 2021 Medical Education Informatics

Theme: Virtual Reality in Education

Panel: Feasibility and acceptability of Virtual Reality Reusable e-Resources

Matthew Pears, Panagiotis Antoniou, Eirini Schiza, S. Th. Konstantinidis

 

Presentation: Recommendations for use of virtual reality reusable e-resources in healthcare curricula in terms of pedagogical aspects

Matthew Pears, Panagiotis Antoniou, Eirini Schiza, Panagiotis D. Bamidis, Constantinos S. Pattichis, S. Th. Konstantinidis

Recording Here